

GW2 Tournament Roles & Comps
Started by
Devourerofmemes
, Sep 18 2012 07:46 PM
10 replies to this topic
#1
Posted 18 September 2012 - 07:46 PM
GW2 Tournament Roles & Comps
by Devourerofmemes
This is to give some of the newer players and teams a decent starting point for a 5′s comp and the roles needed. As GW2 sPvP grows, we’re bound to have new players that may not know where to start with a 5′s comp. I’m going to keep this a simple template to build around. Obviously you can switch out classes and builds, but having them fill similar roles is a good idea.
Roles
Farpoint Assaulter
Backpoint Defender
Team Figher
Support
Roamer
Bunker
Basic Strategy and Roles
The Bunker stays at mid point having the ability to really control the downed state wars at mid through CC, revives and their tankiness. Bunkers often have skills that can knock enemies out of cap points, to make recapping easier. The Backpoint Defender is your close cap point holder that will often switch to running treb on Battle of Kyhlo. Mesmer or Ranger are often picks for Treb User. Mesmer through correctly using portal before leaving to grab the repair kit can have almost 80% up time on the treb. The Spirit Ranger is annoying to deal will in the small treb area. Roamers and Team Fighters a constantly moving to where they will have the most impact. A Team Fighter Necromancer and Tanky Roaming Elementalist serve a drastically different role in team fights, but their choice of where to go might be very similar. The Team Fight Thief has solid damage and great mobility with shortbow making him ideal to go for NPC steals on Forest of Niflhel as well as backing up the Backpoint Defender and other teammates when needed. Your Farpoint Assaulter is a mix of damage and survivability, they specialize in killing Backpoint Defenders, neutralizing cap points, and stalling a recap. Farpoint Assaulter can also end up roaming to other points quite often. Support is very similar to a Team Fighter but is more one the utility and defensive end, concentrating on giving Boons and extra healing to allies as well as many other utility tasks like removing conditions and providing cc and peels. Make sure you consider what type of damage your comp does. Finding a balance of condi and burst is probably best, not that you couldn’t run a well timed spike comp that’s more burst heavy or a condi heavy comp, it just might have harder counters. A healthy meta will allow for a decent combination of team comps and counterplay, so again this is just an introduction to current roles.
TCG Builds from Tournaments of Legends (eu) 4/27/2014
Helseth – Mesmer Role: Team Fighter
Denshee – Elementalist Role: Backpoint Defender, Team Fighter
Rom – Warrior Role: Farpoint Assulter
Sizer – Thief Role: Roamer
Tage – Guardian Role: Bunker
by Devourerofmemes
This is to give some of the newer players and teams a decent starting point for a 5′s comp and the roles needed. As GW2 sPvP grows, we’re bound to have new players that may not know where to start with a 5′s comp. I’m going to keep this a simple template to build around. Obviously you can switch out classes and builds, but having them fill similar roles is a good idea.
Roles
Farpoint Assaulter
Backpoint Defender
Team Figher
Support
Roamer
Bunker
Basic Strategy and Roles
The Bunker stays at mid point having the ability to really control the downed state wars at mid through CC, revives and their tankiness. Bunkers often have skills that can knock enemies out of cap points, to make recapping easier. The Backpoint Defender is your close cap point holder that will often switch to running treb on Battle of Kyhlo. Mesmer or Ranger are often picks for Treb User. Mesmer through correctly using portal before leaving to grab the repair kit can have almost 80% up time on the treb. The Spirit Ranger is annoying to deal will in the small treb area. Roamers and Team Fighters a constantly moving to where they will have the most impact. A Team Fighter Necromancer and Tanky Roaming Elementalist serve a drastically different role in team fights, but their choice of where to go might be very similar. The Team Fight Thief has solid damage and great mobility with shortbow making him ideal to go for NPC steals on Forest of Niflhel as well as backing up the Backpoint Defender and other teammates when needed. Your Farpoint Assaulter is a mix of damage and survivability, they specialize in killing Backpoint Defenders, neutralizing cap points, and stalling a recap. Farpoint Assaulter can also end up roaming to other points quite often. Support is very similar to a Team Fighter but is more one the utility and defensive end, concentrating on giving Boons and extra healing to allies as well as many other utility tasks like removing conditions and providing cc and peels. Make sure you consider what type of damage your comp does. Finding a balance of condi and burst is probably best, not that you couldn’t run a well timed spike comp that’s more burst heavy or a condi heavy comp, it just might have harder counters. A healthy meta will allow for a decent combination of team comps and counterplay, so again this is just an introduction to current roles.
TCG Builds from Tournaments of Legends (eu) 4/27/2014
Helseth – Mesmer Role: Team Fighter
Denshee – Elementalist Role: Backpoint Defender, Team Fighter
Rom – Warrior Role: Farpoint Assulter
Sizer – Thief Role: Roamer
Tage – Guardian Role: Bunker
"One hears but one does not seek; one takes - one does not ask who gives; a thought flashes up like lightning, it comes of necessity and unfalteringly formed" - Ecce Homo
- Ragnar, , and 28 others like this
#2
Posted 20 September 2012 - 05:13 PM
Ive been watching Reyon Paridigm guild play on Twitch... They beat everyone like 50- 500 they run 2 Engis/Thief/Necro/Mesmer or ele
Dunno how they do it.
Dunno how they do it.
#3
Posted 21 September 2012 - 01:30 AM
My guess: They're really good.
"The bubbles go up."
-Diving Quotes to Live by
"Why do today what you can put off until tomorrow?
-Procrastinator's Motto
-Diving Quotes to Live by
"Why do today what you can put off until tomorrow?
-Procrastinator's Motto
#4
Posted 23 September 2012 - 10:38 AM
I think so too. its very important to know how to use builds, not just running it

Evil Philanthropist

#5
Posted 18 October 2012 - 09:47 AM
indeed .. i dont think its a matter of just 1 build its a whole team setting up their builds to work together with their team mates. and a matter of build mastery and learning how to counter other builds.. love pvp in this game
#6
Posted 19 October 2012 - 04:52 PM
GW2 PvP is skill based, unlike WOWs system of the best unlock better gear, the worst never progress, and get stomped.
This means you can use the best meta mesmer build, and still get rolled. You could run 5 necros and win.
There was a reference to paradigm. If you don't know, they are/were one of the top 5s teams. They play at leat 4+ hours a day training together. Not guildie 5s, the same people every day.
What Memes is getting at, I believe, it optimizing your comp. Sure a warrior does dps, but a thief does it better, and can roam better (therefore optimizing a limited resource of team members). Each slot is optimized to provide the team with the best abilities.
Truth is, you may really like a certain class, but there is another class that can do it better than you.
Of course skill comes into your comp, and you can make certain things work.
In my mind, sPvP is like a exponential curve. With some effort, you can get near the top, but to get further you have to put more and more in, and sacrifice more. I am much happier being lower on the curve, than having to sacrifice a lot (but that is my opinion, some members want to be professional gamers....)
This means you can use the best meta mesmer build, and still get rolled. You could run 5 necros and win.
There was a reference to paradigm. If you don't know, they are/were one of the top 5s teams. They play at leat 4+ hours a day training together. Not guildie 5s, the same people every day.
What Memes is getting at, I believe, it optimizing your comp. Sure a warrior does dps, but a thief does it better, and can roam better (therefore optimizing a limited resource of team members). Each slot is optimized to provide the team with the best abilities.
Truth is, you may really like a certain class, but there is another class that can do it better than you.
Of course skill comes into your comp, and you can make certain things work.
In my mind, sPvP is like a exponential curve. With some effort, you can get near the top, but to get further you have to put more and more in, and sacrifice more. I am much happier being lower on the curve, than having to sacrifice a lot (but that is my opinion, some members want to be professional gamers....)

#7
Posted 18 January 2013 - 09:00 AM
updated 1/18
"One hears but one does not seek; one takes - one does not ask who gives; a thought flashes up like lightning, it comes of necessity and unfalteringly formed" - Ecce Homo
#8
Posted 20 January 2013 - 12:47 AM
Depressing to not see a single Engineer on the list.
#9
Posted 20 January 2013 - 01:12 AM
if you look in top builds teldo's 100 nades build is the new hot shit for engi atm, stealth in and unload backstab like damage. I added it to the list so engi gets some love.
"One hears but one does not seek; one takes - one does not ask who gives; a thought flashes up like lightning, it comes of necessity and unfalteringly formed" - Ecce Homo
#10
Posted 22 January 2013 - 03:56 PM
if you look in top builds teldo's 100 nades build is the new hot shit for engi atm, stealth in and unload backstab like damage. I added it to the list so engi gets some love.
tbh ive been having a hard time with that build, i might need to tweak it a little.
Or maybe I've just been gone too long and i'm rusty.

#11
Posted 22 January 2013 - 06:25 PM
No its normal, everyone is saying its very hard to pull off correctly. Its hard to line up all the burst.
"One hears but one does not seek; one takes - one does not ask who gives; a thought flashes up like lightning, it comes of necessity and unfalteringly formed" - Ecce Homo
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