Calculator


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#1 unknown

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Posted 30 September 2012 - 11:04 AM

First off I would like to start off by saying Great Job on one of the better looking sites, also very user friendly. That being said, I would like to suggest for the calculator to not be so scroll heavy. It seems there is a lot of space that can be utilized so the user does not have to scroll to much while setting up builds when alt+tabing out of the game. It may be just me, I guess I am spoiled. But all in all.. this is quickly becoming my main calculator. Thank you!

Oh also a link to a build section for viable tested builds would be a great addition too :D (maybe there is one and i missed)

Edited by unknown, 30 September 2012 - 11:06 AM.

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#2 Stev

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Posted 30 September 2012 - 02:37 PM

Hey there! Thanks for the feedback. The reason it's so scroll heavy is simply because we wanted to avoid tabs. And as for the guides I believe that's in the works, but for now there is a section of the forums titled "guides and strategys" which houses all of our current builds. Thanks for your feedback!
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#3 Wolfraam Alpha

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Posted 02 October 2012 - 04:24 PM

Just want to say, this is one of the nicest guild sites I have ever used, superior job. Thanks for your hard work, and time.

Mousover for trait line bonuses (IE that symbol is 1% condition dmg per pt)
I really like 5 pts on normal mouse click, shift-click is 1 pt or something.
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#4 Syl

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Posted 07 October 2012 - 03:56 AM

Hi there,
since "the other website" with a calc went back online, I'd like to suggest some features because I think your calc could be the best, and I like some features yours have and the other don't (like stats summary).

Like Wolfraam Alpha suggested, make one click add/remove 5 points at a time by default, and ctrl+click 1 point. No one add/remove one point at a time.

Create categories for sigils, like you did with the runes. You could take a look at the wiki.

PvE gears. That's a lot of work, but no other calc have it, that would be a big addition, but I'm pretty sure a lot of people would use it if it has this feature.
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#5 Syl

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Posted 14 October 2012 - 01:23 AM

Thanks for the update :)
I guess I'll continue to report some stuff here ^^

If one day you decide to add PvE gears, you can get the stats here.

I noticed you added some effects based on traits on skills (like the immobilize on cripple skill), that's pretty awesome :)

I also noticed one thing stopped working, the 50% bleed duration doesn't show up in the summary anymore (here is the build I use). I'm sure I saw it earlier showing +80% bleed duration (with the runes), now it only shows the duration from runes.

And one last thing, I see you can display stacks on skills, but the elite Signet of Rage doesn't show 5 stacks of might (or maybe the wiki is wrong).
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#6 Devourerofmemes

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Posted 14 October 2012 - 01:51 AM

Thanks again for the feedback Syl, I fixed Signet of Rage, the code issue for the bleed duration was probably due to changes we made for more advance tooltips from trait mods, but might not be able to fix that till sunday evening.
"One hears but one does not seek; one takes - one does not ask who gives; a thought flashes up like lightning, it comes of necessity and unfalteringly formed" - Ecce Homo
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#7 Illurion

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Posted 15 October 2012 - 04:06 AM

Sorry about the delay, I've been out of town. The stats for bleed duration are fixed now, as well as a bit of a formatting issue with our new font.

"Man, all these chickens and me without a shovel" -Illurion

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#8 Jano

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Posted 15 October 2012 - 04:21 AM

Sorry about the delay, I've been out of town. The stats for bleed duration are fixed now, as well as a bit of a formatting issue with our new font.


I should say "fixed" in bug reports too, makes it seem like I'm not doing anything ;) haha
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#9 Syl

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Posted 15 October 2012 - 09:14 AM

awesome, thanks :)
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#10 Wolfraam Alpha

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Posted 17 October 2012 - 08:50 PM

When you are looking at forums and you haven't logged in, the button says please log in to reply. If you hover over it, it changes, but you can't click it. You should be able to click it to log in?
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#11 Illurion

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Posted 18 October 2012 - 01:37 AM

Seems reasonable, I'll have to see how easy it is to tweak that since that's IP.Board code, not ours.

"Man, all these chickens and me without a shovel" -Illurion

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#12 Edmonton

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Posted 22 October 2012 - 01:04 AM

Random idea for an option: allow yourself to set entire sets of Sigils for armor (so you can chose a 'set' and then it'll auto apply the same sigil to all 6 armors). This way you can quickly change out sets and then modify as needed/wanted (swapping out one or two). It's not a huge change, but I think would reduce the perceived tedium of selecing the same rune over and over from the menus.
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#13 Illurion

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Posted 22 October 2012 - 01:11 AM

I think what you're suggesting is already in, actually. There's a button below the top rune that let's you copy that rune to the other 5 slots

"Man, all these chickens and me without a shovel" -Illurion

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#14 Jano

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Posted 22 October 2012 - 01:28 AM

I think what you're suggesting is already in, actually. There's a button below the top rune that let's you copy that rune to the other 5 slots

Yes, there's a copy all Runes button on the calc. It will copy the Runes in the first slot to the other slots. It saves time and quickly allows you to test out the stats for other runes easily.

As for sigils, there are only 6 possible slots for them total, and sigil effects don't stack with another. ie: +5% damage on both off and mainhand wont give you +10% damage
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