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#44815 Guide Update

Posted by Devourerofmemes on 26 June 2015 - 11:01 PM

  • Old guides have been unpublished from the ladder, direct links still work.
  • Voting on guides can now be done without an account.
  • A Meta tab has been added to the sort function, in time I will tag Meta builds.
  • The Featured tab and tag will still be used for well written guides that may not be Meta.
  • Stats have been updated for 6/23/15
  • All stat options have been added to exotic trinkets and jewels
  • Exotic Gear now follows standard stat naming.
  • Ascended Backs now follow standard stat naming.
  • Engi f5 and Thief f2
  • PvP Aumlet Icons for Marauder and Crusader
  • Exotic Trinket Icon Changes
  • New Trait Icons and Bgs
Old guides have been unpublished from the ladder, you can edit them by adding a build using the new specialization system and adjusting the sections impacted. Once it's updated, republish it, this way you can still use sections of your old guide that may still apply to the new version of the build.
We removed the account requirement for voting and changed it to IP in the hope that we will increased voting activity to help make the ladder system more relevant. Please vote on guides, we rely on our users to help filter the well written guides from the poorly written ones.
People want a simple way to see what is currently "Meta", obviously the meta has changed, but I'll add tags when it becomes clear and you can now sort for Meta guides. Please heavily upvote guides you believe to be Meta, that will help their chance of getting tagged as such.

We want feedback
If you notice anything that is incorrect and needs to be change on the calc please report it on the forums. I'm still working on skill variables, but if you point it out it will move up in priority. Any suggestions for features or changes to the calc or guide system are being looked at and considered if mentioned on our forums. Don't be shy, tell us what you want to see added or changed.

#46150 Build Calculator needs F5 Skill

Posted by alemfi on 15 July 2015 - 05:23 PM

The guide/calculator lacks the F5 Skill Slot For Engineers.

#4601 sPvP Tips

Posted by Devourerofmemes on 16 May 2013 - 05:03 PM

General Tips
  • Blind downed opponents before you stomp them. For instance if you’re a engineer, drop a smoke bomb on them then stomp, they’ll miss their interrupt.
  • If you manage to chill a player right after he's downed and stomp him, the chill condition will actually slow down the recharge cool down of the interrupt skill long enough to guarantee your stop.
  • Start your stomps at the downed players head. This way they will rotate toward you and will have to start their interrupt. Much easier to dodge through.
  • Sometimes, it's a really good idea to avoid stomping downed players to gain an advantage of having enemy players not contributing to their team. This is best done when there are no other enemy players nearby (for example when you killied someone at close and all the other players are at mid/far).The downed player will not only face the 15 second respawn time, but also he will be delayed by the downed time you left him bleeding. However, you must becareful not to allow his team-mates to rezz him. In that case, try to poison the downed player and finish him.
  • A dead player can still call a target. Just a nice, helpful little thing to do for your team as you wait for the respawn.
  • Auto-Target Toggle. Want to RTL/Swoosh/Leap away from enemies instead of towards them? Turn off auto-target and from now on, click away from the enemy to de-target them and leap away! Get used to calling targets and hitting ‘t’ or the target button to lock on your enemy if you turn auto-target off.
  • Most of the downed interrupt skill have a cast time and animation. By learning these you can time your stability/invuln/blind etc to avoid the interrupt. If nothing else, dodging these then stomping again is usually faster than eating the interrupt.
  • “AdvanceSkillTarget” in the options is one of your best friends against minion classes… If only it worked with stealth, lol.
  • Mini-map and party interface are the most valuable assets given to a player with out voice communication!
  • Don’t roam if your class has low mobility.
  • If someone blinds you, press 1 a bunch of times to get rid of blindness before you go for the knockdown downed skill. Doesn’t work against d/p thieves.
  • If you click where the revive button will be, you will automatically revive when the timer is up
  • Downed State Interrupts you can react to – If you see a warrior raise his hand up for a split second, dodge backwards to avoid the knock down. If you see a engineer raise his hand up for a split second, dodge backwards to avoid the pull cc. If a necro puts his hand out and you start seeing a green aura building up, dodge backwards to avoid the fear cc. Guards have a faster interrupt cast, so you have to dodge immediately when you see the hand go up. I usually guestimate when they’ll use it and bait it out since my reaction time is subpar. Rangers have a faster interrupt cast similar to guard, so you would need to dodge immediately as the hand goes up. Same thing with guard, I usually guestimate when they’ll use it and bait it out since my reaction time is subpar. ALSO, the ranger’s interrupt skill is an aoe!—so if you and your buddy are stomping a ranger, it’s better for whoever is targeted to back out so if he does use his interrupt skill on them, only they will be hit. Thieves, Eles, Mesmers do not have any interrupt skills in their downed state.
  • When in a fight try to stay aware of certain buffs and time your defense or offense early. Example, you see someone pop a haste buff they are probably going to burst you so get defensive quick. (Always try to have 1 dodge left at least). On the other hand if you see retaliation or protection go up stall your burst a few more seconds (however small the burst may be).
  • If you are with an ally who is playing a thief and you get downed, hold off from attacking enemies if possible. Thiefs usually bring Shadows Refuge which will stealth both of you so that you can get rezzed, but if you attack, this will break stealth and leave you open for a stomp.
  • You can use any instant cast abilities while stomping and not be interrupted.
  • Condition removal is treated as last in first out so if you are a condition based damage class it is often good to “Hide” the damaging conditions like burning/confusion/bleeds by stacking as many other effects on top of it as possible.
  • If you have voip try to get your entire team communicating who gets stomped from the other team and when so teammates can make decisions about roaming/pushing/secondary objectives. Keeping track of spawn timers and how many players are on the map and where is one of the biggest keys to improving at Tpvp. If you don’t have voip, try to keep track of the stomps that you can see for your own personal decision making.
  • Understand your role within the team. Are you the bunker? Are you the back point defender? Are you a defensive roamer? Or are you an Offensive roamer? You should experiment with all of these play styles to find the one that suits you the most and then practice with it as much as you can. Over time your awareness towards your responsibilities, decision making, and comfort level should improve drastically.
Map tips
  • Do not waste your time 1v1ing someone on an enemy controlled node for more than 40-60 seconds if you cant kill them quickly. Disengage and run to another node.
  • Treb shots on Khylo – It takes approximately 3 seconds after you hear incoming for the treb to land. You cannot block treb shots—make sure you dodge them or take down that darn annoying trebber!
  • Only one person can contribute towards capping a point. In other words, stop following players when they backcap open points.
  • After capping a point hide near the point for a few moments to either ambush or distract people who were waiting for you to leave the point and recap it.
  • If you control 2 points it is often better to fight “off point” and try to keep the other team from being able to regroup fully. If you control only 1 of the 3 points, try to avoid situations where you are fighting away from the points.
  • Secondary objectives like the forest creatures or your treb on khylo should really be treated as secondary objectives. Only focus on these if you have a proper opening (if you just won a big team fight with 3-5 members of the other team off the map and accounted for or if you are a bit desperate and need the boost to try to get back into the game). Not doing this can often lead to improper time management for teams and having people in the wrong place to prevent counter attacks from the opposing teams. Also having forest creature kills stolen is a huge swing for the other team.
  • Temple of the Silent Storm Buffs -Since it is the current map I figure this is appropriate. Stillness spawns the first time at 11:30 and gives you double points from nodes you control. Tranquility spawns at 8:30 and instantly gives you ALL 3 nodes. Ferocity STACKS. If you get them both and then blast out 5 kills it can be a very big difference maker. CC can be a huge factor in the group fight at Tranqility – Certain classes specc’d certain ways can CC an opponent off of the buff long enough for their team mate to complete the channel if they plan ahead and execute well. Think about how you might be able to do this. TIP – start on land and knockback, pull or fear your opponent into the water, then you can take advantage of your under water CC’s.
  • Foefire: Healing the Lord – Pretty much all ally-type heals work on the lord, even tome of courage. So if you know your lord is gonna get spiked down, whip out that tome and get that full heal channeled while your teammates make their way towards capping, killing enemy lord, or coming to help.
  • Elementalists can swap attunements while channeling spells like churning earth or before a dragon’s tooth lands to be under the effect of fury when damage/crits are actually calculated. If you are playing as Scepter/Dagger, you can also swap to air attunement and use your 2+3 abilities to clear blinds that people may put on you to prevent a churning earth from hitting.
vs Elementalist
  • Eles do not have any interrupt skills in their downed state.
  • Drop a smoke bomb on enemies before you stomp, they’ll often miss their interrupt because of the blind.
  • Instead of trying to stomp a downed player and probably getting interrupted and and try to stomp again, you can knock the player off point and either let him bleed to death or stomp him while being on point. This is to avoid allowing the downed player to keep the point naturalized and delay you. (This can be done by Big ol' bomb or Rifle #4)
  • The flame thrower #5 is a very useful skill due to it being instant thus can be used while stunned or stomping. So this skill can break the CC chain of hammer warriors by blinding the next attack and dodging out. However, you must already be in flamethrower kit as you can't change kits while stunned.
  • Engineers are not the best rezzers in the game when facing a hard stability enemy player stomping a downed ally. There is a hard technique that can be used in emergency cases (which requires a bomb kit). When you see an ally that's about to die, try to drop a smoke bomb (Bomb kit #4) at his location. When he dies, try to blast in that area to put both you and the downed ally in stealth. There are a wide choice of abilities used to blast ( Sheild #4, Rifle #5 even tho it's leap it still works, Detonating a turret), but my favorite being the supply crate, because the downed player will probably need some support after getting up.
vs Engineer
  • Engi Condition Immune Trait – If you are facing an engineer and get a lot of ‘Immune’ messages that means that have traited to be immune to conditions when they hit 25% hp. This means conditions cannot be applied during this hp range—however, any conditions applied before then will still linger. If you are condition based fighter, try to figure out a way to do direct damage during this time and not spam conditions otherwise the engineer will normally stall long enough to regain it’s health.
  • Engineer elixir tosses are considered projectiles and can be “blocked” by things like Sanctuary, Shield of absorption, or Wall of reflection. This includes Toss Elixir R so you can prevent the res utility.
  • If you see a engineer raise his hand up for a split second, dodge backwards to avoid the pull cc.
  • Use a sword on battle of kyhlo so you can port back on top of mid point when knocked off it.
vs Guardian
  • Guards have a faster interrupt cast, so you have to dodge immediately when you see the hand go up. I usually guestimate when they’ll use it and bait it out since my reaction time is subpar.
  • Mesmers have this amazing utility skill called Feedback. Most of us know that it blocks ranged attacks and is cast on targets. What some people don’t realize is that if your targets runs out of the bubble (most likely in sPvP) you can run inside and still get the benefit of reflecting projectiles. This is also a recommended combo field to generate Chaos Armor by leaping through it or giving your allies CA by way of blast finishers inside the bubble. Not only does this utility help against ranged attacks and generate CA for you and/or allies, but it’s usefulness doesn’t end there. You can cast it on downed opponents for the following uses: Thieves – Reflects all of their downed attacks which can be quite strong. Warriors – Reflects their attacks AND their interrupt, making them easy stomps. Engineers – Reflects their first interrupt (and I think down attacks) making them much easier to stomp. When traited it can also be used to blind every class in an attempt to cause their interrupt to miss but this applies to all glamours, not just Feedback.
vs Mesmer
  • Fake-Out Stomp vs. Mesmers – If you down a mesmer, you can fake-out a stomp (aka start stomp => hit back to cancel or whatever you use to cancel the stomp => restart the stomp) to bait out the mesmer’s downed cloak/short teleportation skill (skill 2). If you pull it off, most of the time the mesmer will appear within stomping distance and you’ll pull off the stomp. If you have shadowstep or a blink-type move, that’s even better. This could potentially save you a lot of time fighting against downed mesmers.
  • Which one is the real one? – Are you having problems discerning between the real mesmer and his clones? Go to options and unclick “Show all enemy names” “NPC Names” and make sure to click “Show all player names” Now you can see the real mesmer’s name tag. The rest is up to you.
  • Recognizing Mesmer Sound Effects to avoid Blurred Frenzy – When a mesmer blinks, they have a distinct sound effect (hard to describe but if you have a mesmer you will know what I mean!) If you dodge right when you hear the sound effect, more likely than not, you’ll be evading a blurred frenzy (and the immobolize that comes with the blink).
  • If you are fighting a Mesmer and you see a clone come running at you, either kill it or try to dodge. You can avoid the immob this way and severely hamper their shatter combos.
  • Mesmers do not have any interrupt skills in their downed state.
  • Death Shroud Stomp & Res – To DS Stomp, hit F1 and then your stomp key right after (as if you were rolling from key to key)—It has to be really quick in order for it to register and you will know if you pulled it off if you see the stomping animation. To DS Res, do the same thing on a downed ally. You will pop DS and res. This helps in tanking enemies who spam aoes or like to focus on you while you res.
  • Spectral walk+Wurm minion stomping – Similar to how thieves can port in and out to avoid downed state interrupts, a necromancer can do the same by popping the wurm minion some way out of downed player’s reach, then begin the stomp, pop spectral walk, the wurm after, and return back to original location by activating spectral teleport right before the stomp hits. Sadly, the trick is reserved for wvw and hotjoin alone, because they use utilities necromancers normally cannot bring in tpvp.
  • Using DS 3 as a stunbreaker, or spike preventer – Whenever you missed a dodge on an important CC, or have been CCed from a stealthed opponent, instantly DS fear the opponent about to spike/excuting a spike. Ineffective against stability-assisted spikes, however. Occasionally also works on mesmers right before they wish to jump after spawning sword 3 clone, but I suppose the effect is limited to slow/bad players, because sword 3 is also a stunbreaker, which in effect makes CCing them proactively useless, and you cannot CC them reactionary because of invulnerability.
  • If you use the unblockable marks trait as a necromancer you can completely negate a guardian’s shelter heal if you time your fear marking to land between them activating it and the delay before the heal actually takes place.
  • If a necro puts his hand out and you start seeing a green aura building up, dodge backwards to avoid the fear cc.
vs Necomancer
  • Necro DS Stomp counter – If you are one of those professions that can interrupt a stomp and you are facing a necro who tries to DS stomp you. Without even scouting whether he has stability on Death Shroud or not, time your interrupt for the last moment of the stomp animation. It could save your life (Death Shroud stability doesn’t last the whole stomp animation). This assumes the necro doesn’t have any boon duration increase. Otherwise consider interrupting them before they are in range of a stomp.
  • You can use Ranger Pet skills when downed – You can still use them when downed even though they are not in the GUI. So yes, you can interrupt with your #2 skill and then wolf fear and then command the wolf to knock down your opponent then switch pets to something else and so on and so forth.
vs Ranger
  • Rangers have a faster interrupt cast similar to guard, so you would need to dodge immediately as the hand goes up. Same thing with guard, I usually guestimate when they’ll use it and bait it out since my reaction time is subpar. ALSO, the ranger’s interrupt skill is an aoe!—so if you and your buddy are stomping a ranger, it’s better for whoever is targeted to back out so if he does use his interrupt skill on them, only they will be hit.
  • Thief ShadowStep Stomp – This one is pretty fun, and there are quite a few ways to do this. Using ShadowStep Utility: Start the stomp, shadowstep as far as you can away from your opponent (behind him is always good) and then return when you are midway dropping down to get a stomp. This is especially good against Guardians. If you are facing another thief, you would save your shadowstep until he teleports. Using Sword & Infiltraitor’s Signet: Use sword #2 to shadowstep to your opponent and start the stomp. Return using sword #2 again and then use the signet to shadowstep back to your opponent. Using Sword & Steal: Use sword #2 and start the stomp and then sword #2 again to return to your original location. Then use steal to blink to your opponent to pull off the stomp. Using Steal vs. Thief/Mesmer: If the mesmer cloaks early but reappears too far or if the thief chooses an unindentifiable location to teleport. Using steal can lockdown on them as long as you have them targetted so you can finish the stomp on them. Using Infiltrator’s Signet: Same effect as using steal.
  • Use Shadow Refuge for both rezing teammates and stomping enemies.
  • The elite skill Dagger Storm is great for killing the caster minions with reflect on Foefire when going for a Lord kill.
vs Thief
  • It’s always better to dps out a thief in downstate rather than stomp him. (Unless you can teleport-stomp).
  • Thieves do not have any interrupt skills in their downed state.
  • Warrior Vengeance Invulnerability – If you are downed as a warrior, popping vengeance will give you a short time of invulnerability. Use it to stomp a player instead of just dpsing him unless they are the thieves/mesmers/eles (hopefully you have sweet revenge traited).
vs Warrior
  • If you see a warrior raise his hand up for a split second, dodge backwards to avoid the knock down.

  • Lumbendil, Ragnar, kaalypzo and 173 others like this

#61167 Major Rune of the Pack

Posted by kursion on 24 September 2015 - 11:16 AM


(1) Power: 15
(2) Swiftness duration: 15%
(3) Power: 35

Should be

(1) Power: 15
(2) Swiftness duration: 15%
(3) Power: 30

#81 Top GW2 Tournament Builds & Comps

Posted by Devourerofmemes on 19 September 2012 - 05:48 PM

I'm going to try and add as many top builds to this as possible so if you know of any please link them in a reply and I'll add them to this list.

Tournaments of Legends (na) 5/4/2014

Team Lonely
Wallbreaker - necomancer - http://intothemists....W8T;1hoHAhoHA1z

Tournaments of Legends (eu) 4/27/2014

Helseth - Mesmer http://intothemists....l6I;1H7W3H7W35o
Denshee - Elementalist http://intothemists....So1;3H7W3H7W30z
Rom - Warrior http://intothemists....l3R;1H7W3H7W36p
Sizer - Thief http://intothemists....l3U;1H7W3H7W35J
Tage - Guardian http://intothemists....06U;1ZF18ZF183y

Posi - Necromancer condi http://intothemists....m6V;1hoHAhoHA2Q / Power http://intothemists....l3L;1JF04JF045k

GW2 Invitational Builds 7/28/13 (Reddit Post Link)

Team Paradigm
Azshene's Gaurdian - http://intothemists....64;1ZF18ZF183Na
Xeph's Thief - http://intothemists....45;1KJG4KJG45BU(may be 0/30/0/30/10)
Teldo's Engi - http://intothemists....Tw;4hoHAhoHA2cj(switching out rocket boots/elixir r)
Phantaram's Necro - http://intothemists....7E;1hoHAhoHA2VR
Symbolic's Ranger - http://intothemists....7E;1Rk06Rk061VC

"I'm fairly sure these are the exact builds used on Team Paradigm, maybe a few sigils are wrong but 95%+ of that should be right. I could give you what I think CC's builds were but they may be incorrect." - Symbolic

Car Crash
Lady Nag Nag's Thief - http://intothemists....45;1KJG4KJG45BU
Super's Engi -http://intothemists....Tw;4hoHAhoHA2co
Lord Nag Nag's Guardian - http://intothemists....k6;2ZF18ZF183Nk(I have no idea about this build, it's similar to this but i'm clueless, sorry!)
Posi's Necro - http://intothemists....k2;2hoHAhoHA2Vp
Mogow's Ele - http://intothemists....UJ;4G3G3G3G34BO

"Again, these are just estimations but their builds are something similar to these." - Symbolic

Tournament Builds and Comps Pre 6/25/13 Patch

You are the Future Charity (6/09/13) SOAC/TDTV Tournament
Sataarcoeny - Mesmer - Phantasm http://intothemists....V4;2JF04JF0D5BE
I'm a Pimp(Davinci) - Guardian - Support/Bunker (0/5/5/30/30) http://intothemists....0U;1ZF18ZF183gJ
Qahboom - Engineer - Support/Condition (ToolKit/Elixir Gun) http://intothemists....-1;35NV05NV09VS
Matrix E - Elementalist - S/D-2 Cantrips http://intothemists....o0;3Ewk2Ewk24BF
Iyl Ovi Iyl - Ranger - Shortbow BM http://intothemists....0W;1nBnBnBnB9Nh

DPS IRL (6/09/13) SOAC/TDTV Tournament
That Happy Kid - Mesmer - Staff Shatter http://intothemists....l6;2G3G3G3G35BL
Hman - Elementalist - D/D Aurashare http://intothemists....UN;4sV2DsV2D4BL
Apollo - Memsmer - Phantasm (Mass Invisibility) http://intothemists....6C;1KJG4KJG45BF
Wakkey - Elementalist - D/D Aurashare http://intothemists....UN;4sV2DsV2D4BR
Luci Lee - Thief - S/D-S/D http://intothemists....6L;1KJG4KJG45BX

SOAC Red (6/09/13) SOAC/TDTV Tournament
Zombify - Necromancer - Wells http://intothemists....H6;2KJ05NV051Zk
Zoose - Elementalist - S/D - 2 Cantrips http://intothemists....VN;4Ewk2Ewk24Bg
Vexeus - Elementalist - D/D (Cleansing waters, not Aura Share) http://intothemists....UN;4sV2DsV2D4BM
Sunny - Guardian - Support/Bunker (Shaman Amulet) http://intothemists....0U;1ZF18ZF183gJ
Caed - Thief - S/D-S/D (Valkyrie Amulet) http://intothemists....0U;1Ewk2Ewk24BX

Doesn't Matter (6/02/13) Guru Master of the Mists NA
Elementalist Blinx - d/d teamfight/support http://intothemists....071-Uwl6Uwl66BY
Elementalist Blinx - d/d http://intothemists....071-Ewk2Ewk26BN
Elementalist Blinx - d/d back node roamer http://intothemists....071-Ewk2Ewk24Bb
Elementalist Blinx - s/d bunker http://intothemists....071-Rk06Rk063gK
Elementalist Blinx - s/d burst dps http://intothemists....071-G3G3G3G34BO
Elementalist Blinx - d/d roamer/backcapper http://intothemists....071-Ewk2Ewk24BP
Gibbly's Condi Necro - Scepter/Dagger + Staff (Video Guide)
Thief Jumper S/D + S/D - http://intothemists....64;1KJG4KJG45BW

Team Sleepy (5/26/13) MMORPG GW2 NA Invitational
Mesmer - Cutie http://intothemists....l6;2sV2DsV2D5BB
Ranger - Folly http://intothemists....77;1Rk06Rk069cu
Elementalist - Shan http://intothemists....71;3Rk06Rk063NA
Guardian - Lily http://intothemists....1U;1ZF18ZF183NG
Thief - Hemo http://intothemists....V4;2G3G3G3G35Bl

Being OP is Hard (5/26/13) MMORPG GW2 NA Invitational
Elementalist - Ojos loco http://intothemists....w0;3TsW6TsW69cS
Guardian - Dominus Tusur http://intothemists....l6;2ZF18ZF183NK
Thief - Ackwin http://intothemists....X0;2KJG4KJG45BG
Mesmer - Illusionary Truth http://intothemists....V4;2JF04JF0D5Ba
engineer - Nothingg E http://intothemists....Vo;45NV05NV02Vz

Am I Mad (5/26/13) MMORPG GW2 NA Invitational
Engineer - Qaliboom http://intothemists....-1;35NV05NV01Zi
Ranger - lyl Ovi lyl http://intothemists....H7;2nBnBnBnB9Nn
Mesmer - Sataarcoeny http://intothemists....k6;2JF04JF0D5BC (Phantasm Build)
Guardian - Doyourbestbear http://intothemists....1U;1ZF18ZF183RL
Guardian - Arken Elric http://intothemists....F7;2F-03F-035ke (Staff + Hammer /w berserker's amulet)

Made in Meta (5/26/13) MMORPG GW2 NA Invitational
Mesmer - Azani http://intothemists....0U;1Ewk2Ewk25Ba
Guardian Bier Jungerin http://intothemists....0U;1ZF18ZF183Rj
Engineer - MIM Sam http://intothemists....Kw;4hoHAhoHA2VM
Elementalist - Ultima http://intothemists....LJ;4G3G3G3G34BM
Elementalist - Ultima http://intothemists....XJ;4Ewk2Ewk23RT (Offensive Bunker)
Thief - MIM Soldark http://intothemists....W4;2Ewk2Ewk25BV

Booty Bakery (5/26/13) MMORPG GW2 NA Invitational
Mesmer - Nnightx http://intothemists....l6;2Ewk2Ewk25BC
Necromancer - Well Whale Well http://intothemists....78;1hoHAhoHA1FT
Guardian - Morfeus http://intothemists....m6;2ZF18ZF183RD
Elementalist - Chubbs Z http://intothemists....N0;3sV2DsV2D4Bw
Engineer - Madman Hiba http://intothemists....s0;3hoHAhJG42FO

SOAC (5/26/13) MMORPG GW2 NA Invitational
Elementalist - Zoose http://intothemists....N0;3Ewk2Ewk24BD
Guardian - Sunny http://intothemists....l6;2ZF18ZF189RC
Thief - Caed http://intothemists....W4;2Ewk2Ewk25BA
Necromancer - Lil Zombify http://intothemists....17;2hoHAhoHA1FC
Elementalist - Vexeussss http://intothemists....w0;3sV2DsV2D4Bf

Team PZ (5/26/13) MMORPG GW2 NA Invitational
Necromancer - Java Looks Happy http://www.intothemi...17;2hoHAhoHA1FM
Elemenetalist - Little Min http://intothemists....4A;6sV2DsV2D5Bx
Guardian - Lil Aly http://intothemists....89;6ZF18ZF188Rr
Engineer - Uhiwi http://intothemists....So;4Rk06Rk062VI
Engineer - Kaypud http://intothemists....o0;3KJW3Hgk12Vs

Academy of the Mists (5/26/13) MMORPG GW2 NA Invitational
Mesmer - St Annie Clark http://www.intothemi...V6;2TsW6TsW65BS
Guardian - Sky Avalon http://www.intothemi...8A;9ZF18ZF185Bo
Thief - Saber The Spikeless http://www.intothemi...0d;1Ewk2Ewk25BE
Mesmer - Mesmerizing http://www.intothemi...5A;6Ewk2Ewk25BO
Engineer - Tiny Wonton http://www.intothemi...-1;3jwmAjwmA7ZA

That's So Pish (5/19/13) GW2GURU Masters of the Mists
Thief - Jim Battlemaster http://intothemists....45;1G3G3G3G35Bp
Elementalist - Selthorn http://intothemists....LJ;4G3G3G3G33Bi
Mesmer - Zorbl The Mesmer http://intothemists....0U;1Ewk2Ewk25Bd
Ranger - Moar One Spam http://intothemists....77;1Rk06Rk069cn
Guardian - Guardian Of Pish http://intothemists....k6;2Uwl6Uwl63Ni

Chieftain Ninjas (5/19/13) GW2GURU Masters of the Mists
Elementalist - Wanabe Thief http://intothemists....AU;5Uwl6Uwl63NA
Thief - Jexster http://intothemists....V4;2KJG4KJG45BU
Guardian - Tage http://intothemists....0U;1ZF18ZF189RT
Warrior - R O M http://intothemists....0L;1KJG4KJG45Bi
Mesmer - Illusionary Purie http://intothemists....0U;1Ewk2Ewk25Bc
Engineer - Purie http://intothemists....-1;3Cok1A7W32VM (used on foe fire)

Team Paradigm (5/19/13) GW2GURU Masters of the Mists
Elementalist - Phantaram http://intothemists....LJ;4sV2DsV2D4BD
Guardian - Azshene http://intothemists....64;1ZF18ZF183Ni
Engineer - Teldo http://intothemists....Tw;4hoHAhoHA2VN
Mesmer - Xeph http://intothemists....0U;1Ewk2Ewk25Bc
Ranger - Niah http://intothemists....78;1nBnBnBnB9cG

AKGL Phantom Team (5/19/13) GW2GURU Masters of the Mists
Thief - Monkeycrafty http://intothemists....W4;2G3G3G3G35BI
Mesmer - Phantom Purple http://intothemists....0U;1Ewk2Ewk25Bc
Ranger - Thrul http://intothemists....6E;1nBnBnBnB9cO
Guardian - Phantom Xttra http://intothemists....64;1ZF18ZF183Nf
Ranger - Sir Battosal http://intothemists....17;2KJGAhoHA1Fn

Made in Meta (5/19/13) GW2GURU Masters of the Mists
Mesmer - Azani http://intothemists....0U;1Ewk2Ewk25Ba
Guardian - MIM Sam http://intothemists....0U;1ZF18ZF183NV
Engineer - MIM Mouby http://intothemists....0o0-AgV3HJG42Vm
Elementalist - Ultima http://intothemists....N0;3nBnBnNYC9Rs
Thief - MIM Suldaris http://intothemists....V4;2KJG4KJG45BX

The Civilized Gentlemen (5/19/13) GW2GURU Masters of the Mists
Mesmer - Lord Helseth http://intothemists....0U;1Ewk2Ewk25BM
Elementalist - Denshee http://intothemists....LJ;4Ewk2Ewk24BS
Guardian - Mr Danto http://intothemists....1U;1ZF18ZF183Nf
Elementalist - Hyxorcisten http://intothemists....UV;4Uwl6Uwl63NV
Thief - Ivanishyouwipe http://intothemists....V4;2G3G3G3G35Bk

Team Paradigm EU (5/5/13)
Warrior-Hman (Subbing for Phantaram)
Guardian-Azshene (Running Sanctuary)

IRON (5/5/13)
Thief-Jim (Sword Dagger)
Guardian-Ghnoy (Running with a scepter)
Elementalist-Vexeus (Running D/D)

MIM (5/5/13)
Warrior-E R O M E

TMO (5/5/13)
Engineer-Bry z

HARL (5/5/13)
Elementalist-Cara Melting
Necromancer-Waffle Wrath

IDL (5/5/13)
Thief Kutlas

Team Paradigm EU (5/4/13)

That's so Pish (5/4/13)

Tournament Builds

PZ Builds
Powerr's Bunker Guardian - Roletype: Bunker, Backpoint Defender
Kaypud's DPS Guardian - Roletype: Farpoint Assaulter
Backpoint Guardian - Roletype: Backpoint Defender
Roaming Greatsword Warrior - Roletype: Roamer (Combo Video Guide)
Pistol Pistol Unload Thief - Roletype: Team Fighter
Dagger Burst Thief - Roletype: Team Fighter
Tanky Caltrops Thief - Roletype: Farpoint Assaulter
Tanky Trap Ranger - Roletype: Treb User, Farpoint Assaulter
Melee Ranger - Roletype: Treb User, Farpoint Assaulter, Duelist
Kirmora's Mesmer - Roletype: Backpoint Defender
Powerr's TRW Necro - Roletype: Team Fighter, Ranged Carry
Carrion Wells Necro - Roletype: Team Fighter
Tanky Epidemic Necro - Roletype: Team Fighter, Ranged Carry
Zefrost's Dagger Hybrid - Roletype: Bunker Buster, Team Fighter
Powerr's S/D Ele - Roletype: Roamer, Tank, Farpoint Assault, Backpoint Defender, Bunker
Hybrid Dagger Ele - Roletype: Shutdown, Farpoint Assaulter, Treb Killer
Staff Tank Ele - Roletype: Tank, Farpoint Assaulter, Treb Killer
HGH Engi - Roletype: Far Point Assault, backpoint Defender, Teamfighter, Support
Condi Burst Engi - Roletype: Teamfighter, Duelist, Counter Shutdown

Curse EU
Danto's Guardian Bunker - Roletype: Bunker (Video Guide)
Tokyomurai's Engineer - Roletype: Bunker, Node Defense (Video Guide)

Team Paradigm EU Builds
Reyon's Thief - Sword/Pistol+Shortbow Power Main Build
Reyon's Necromancer - Scepter/Dagger+Staff Condition/Support
Teldo's Engineer - Pistol/Shield Condition
Teldo's Engineer - 100 Nades
Teldo's Engineer - Rifle Power
Teldo's Engineer - Pistol/Shield Support
Azshene's Guardian - Sword/Torch+Scepter/Shield Hybrid
Azshene's Guardian - Greatsword+Hammer
Xeph's Mesmer - Sword/Pistol+Staff Hybrid
Phantaram's Elementalist - Scepter/Dagger Power

Team Paradigm NA Builds
Tempest I's Thief - Sword/Pistol+Shortbow Power
Tempest I's Engineer - Rifle Power
Tempest I's Elementalist - Dagger/Dagger Power
Tempest I's Guardian - Sword/Torch+Scepter/Shield Hybrid
Tempest I's Mesmer - Sword/Pistol+Staff Power
Tempest I's Ranger - Sword/Warhorn+Shortbow Hybrid
Tempest I's Warrior - Sword/Shield+Axe/Warhorn Power Support
Moist Guardian - Scepter/Shield+Sword/Focus Bunker
Mwiff Necromancer - Scepter/Dagger+Staff Condition/Support
Xee Mesmer - Sword/focus+Staff Power Shatter
Xee Mesmer - Sword/Sword+Staff Phantasm
Xee Mesmer - Shanky Build

No Scrub Builds
Ayra's Thief - Dagger/Dagger+Shortbow Condition/Healing (Gameplay)
Can't Stop The Chop's Warrior - Greatsword+Mace/Shield (Video Guide)
Can't Stop The Chop's Warrior - Greatsword+Sword/Shield (Video Guide)
Can't Stop The Chop's Warrior - Hammer+Sword/Shield

Super Squad Builds
Lowell's Thief - Pistol/Dagger+Shortbow Condition
Fredzw's Warrior - Greatsword+Sword/Shield
Fredzw's Shout Warrior - Greatsword+Mace/Shield
Lastivka's Guardian - Sword/Shield+Greatsword Power
Izkimar Elementalist - Staff Support
Erho Necromancer - Scepter/Dagger+Staff Condition Support

Gibbly's Condi Necro - Scepter/Dagger + Staff (Video Guide) (5/11/13)
Nemesis's Necro Minion Master - Dagger or Axe/Warhorn + Staff (Video Guide) (5/3/13)
Jumper's Thief - Sword/Dagger New Flanking Strike Build (5/2/13)
Jumper's Thief Death Blossom - Dagger/Dagger+Shortbow
Gundorix's Elementalist - AURAS Dagger/Dagger (Video Guide)
blacktruth009's War - Roaming Initiator/Support/Pseudo-Point Holder (Combo Video Guide)
blacktruth009's War - Warhorn Support + Sustained DPS
blacktruth009's War - Chain Immobilize + Stun Melee DPS Axe + Mace
blacktruth009's War - Frenzy Hammer "Face Down On The Ground"
blacktruth009's War - Extremely Mobile Melee DPS Carry
blacktruth009's War - DPS Chain Stun + Immobilize (May use Frenzy instead of "Fear Me")
blacktruth009's War - Range + Melee DPS Carry

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#21508 Intothemists Ep. 5: How to Survive The Big Fights

Posted by Lethe on 26 June 2014 - 03:01 AM

In this episode of Into The Mists, Lethe charges head first into zergs wearing nothing but traditional Lions Arch attire! Nothing but underwear and a Dragon Bash Helmet!
In this video, Lethe shows that it isn't the armor that keeps you alive in a big fight but smart positioning and skill useage. He shows both the smart decisions and the dumb decisions that can either hand you victory or turn you into a loot back.
Please comment and share!

#4345 Site Updates: May 4, 2013

Posted by Jano on 04 May 2013 - 06:50 PM

General Calculator

  • Fixed several skill icons to display the correct icon.
  • Updated all Class Skill and Mechanic Changes as of recent Patch Notes 4/30/2013, see patch notes for more information.
  • Added new icons for classifying Rare, Exotic and Ascended Items to the Runes & Accessories sections.


  • Added Major Runes icons.
  • Added all Major Runes.
  • Added Superior Rune of Altruism.


  • Added Engineer Flame Blast Detonate icon.
  • Fixed Engineer skill icon Detonate to display the correct icon.
  • Fixed Engineer skill icon Detonate Mine Field.
  • Fixed Engineer skill icon Net Shot.


  • Added Guardian Detonate Shield of Absorption icon.


  • Renamed Mesmer Sword Main-Hand third chain skill Mind Stab to Mind Spike.


  • Added Reef Drake.
  • Added Reef Drake Ranger Mechanics.


  • Added Thief Larcenous Strike.

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#4437 Guild Wars 2 Guru's Masters of the Mists tournament sponsored by Curse, Inc

Posted by Devourerofmemes on 08 May 2013 - 07:45 PM

Guild Wars 2 Guru and Curse is proud to announce Masters of the Mists, a tournament event featuring the top Guild Wars 2 teams battling for cash prizes and in-game items.

GW2Guru's Masters of the Mists
The tournaments will feature eight teams from each region duking it out in a 3 round best-of-three format.

The prize pool will be $500 USD per region, and will also include a sizable sum of in-game gold. (Players who wish to donate can mail the gold to Frozire.4972)

The tournaments will be livestreamed at on the 19th of May for the EU and 2nd of June for the NA version. The specific time is to be announced.

Interested in Participating?
Players who wish to participate can sign their team up by filling out the form found here. By filling out the form you and all the members of your team agree to uphold and follow all rules, regulations and terms of agreement as set forth by GuildWars2Guru, tournament organizers, and ArenaNet.

We will be closing for EU registrations on the 10th of May. NA remains open till the 24th of May.

Rules can be found here (GW2Guru) and here (ArenaNet).

Interested in helping out? We need you!
In order for this tournament to be successful, we're going to need the community to pull together. If you're interested in helping us out, feel free to send us a PM here, or by emailing us at [email protected].

For everyone else, form your teams, spread the word, and join us in the Mists! Back to Top

#22949 ITM Episode 10: Sept Feature Patch Analysis

Posted by Devourerofmemes on 14 August 2014 - 07:39 PM

Anet has announced the next feature patch for Guild Wars 2. Lethe gives his analysis of the the upcoming blog posts.
  • AlimygtMum, WalterLes, PatrickEi and 81 others like this

#7027 Calculator Update for Queen’s Jubilee Patch

Posted by Jano on 08 August 2013 - 05:40 AM

The updates to the calculator for the Queen's Jubilee patch have been added! Please note we've intentionally left out the Superior Sigil of Bursting because of it being identical to Superior Sigil of Malice.

As always, if you see something we need to fix, make sure to report it to our Report Website Bugs forum.

#5982 Guild Wars 2 Server Stomp Ep 8 - Team Chaplan vs Team Corpening (Hammer Fest)

Posted by Devourerofmemes on 13 July 2013 - 05:12 AM

In this week's Server Stomp, Team Chaplan takes on Team Corpening (Hammer Fest) in a best of 5 casted by Shawn Buell and Sireph.

#21496 Intothemists - Episode 4: Beginners Guide to WvW Commanding

Posted by Lethe on 24 June 2014 - 01:47 AM

Episode 4 is all about how to command effectively in WvW. Lethe provides 6 basic keys to becoming an effective commander. 1. Read the map 2. Communicate 3. Delegate 4. Control the supply 5. Know your battlefield tactics 6. Siege

(Yes I know my mic is puffing a LOT. It's that bad because the recording software isn't filtering it out. I will re-record this and get rid of it.)

#20708 Intothemists Episode 3: The Fall and Rise of Henge of Denravi

Posted by Lethe on 10 June 2014 - 02:53 AM

In this Episode Lethe questions Tifa Ran of Henge of Denravi about the fall and rise of HoD, and whether or not they have ambitions to compete for Tier 1.

#819 The Lost Shores Update, Coming this Weekend

Posted by Jano on 13 November 2012 - 12:43 AM

Something Stirs in the Sea of Sorrows...

Unravel a mystery of monstrous proportions in The Lost Shores, a massive one-time world event that will change Tyria forever!

November 2012 Release Highlights

Big changes are coming to Tyria in November. From the historic Lost Shores event on November 16-18 to the endlessly entertaining Fractals of the Mists dungeon and a brand new PvP map, after this month, Tyria will never be the same!

Lost Shores Weekend Event Nov 16-18, Begins November 16 at 12:00 PM (9:00 PM CET)

A spectacular one-time world event! Unravel a mystery of epic proportions in The Lost Shores, a storyline that begins at 12:00 PM (9:00 PM CET) on November 16. Join a fight against a formidable new threat that culminates in a once-in-a-lifetime, thrilling conclusion on November 18. Face a brand-new species, earn unique rewards, gather new crafting resources, learn new recipes, and much more! Lost Shores will change the face of Tyria—don’t miss it!

Free Trial Weekend Nov 15-18

If you’re an existing Guild Wars 2 player, you’ll have the chance to invite three friends to experience the world of Tyria during our special Free Trial that begins at 9:00 AM Pacific (6:00 PM CET) on November 15. Your guest will receive an invitation with a unique serial code that will allow them to play for free just in time for our epic Lost Shores world event. Supplies of trial keys are limited, so get your invites out early!

New Dungeon! Enter the Fractals of the Mists

Introducing a dungeon experience like no other—Fractals of the Mists! You’ll be pitted against a series of unique “fractal” mini-dungeons that get harder and harder as you progress, giving you unlimited levels of challenge! With great risk comes great reward, including new weapon sets, a back-slot item, new Ascended loot, and much more!

New Beta PvP Map: Temple of the Silent Storm

This brand new PvP map, set on a kodan iceberg, has a distinctive look and a more vertical layout than previous dungeons. Since this is a beta version of the Temple of the Silent Storm map, we need input from players like you before we introduce it permanently into the game’s PvP map rotation.

New Lost Shores Items from the Black Lion Trading Company

The Gem Store will be well stocked in November! Unique minis and brand-new weapon skins made just for the Lost Shores weekend event are just some of what the Black Lion Trading Company has in store.

New Ascended Gear & Infusions

Introducing Ascended items, artifacts of great power that can be improved by a special new type of upgrade called Infusions, which can be found in dungeons. Look for more information about Ascended gear soon!

Lost Shores Weekend Event

This one-time world event takes place from November 16 -18, with new content each day:

November 16 Begins at 12:00 PM PST (20:00 GMT)

They came from beneath the waves—the karka, a monstrous new species bent on destruction!

Defend Lion’s Arch
All hands on deck! Protect the city of Lion’s Arch against strange invaders from the sea in a desperate battle for survival. Race against time to help the Lionguard uncover the mystery of these formidable new creatures!

November 17 Begins at 12:00 PM PST (20:00 GMT)

The karka must be stopped at all costs, and the Lionguard needs your help to defeat this threat!

Retake Lion’s Arch
The nigh-invulnerable karka pose a threat to every living thing on the Tyrian coast! Join the fight and help drive the karka invasion from Lion’s Arch.

Discover a Brand New Map
Enter the lair of the karka—a lost island at the edge of the Sea of Sorrows. Introducing Southsun Cove, a completely new map full of wonder, danger, and exciting events! The counter-attack against the karka begins today!

November 18 Begins at 12:00 PM PST (20:00 GMT)

Be part of Tyrian history—join the final battle against the Ancient Karka!

An Epic One-Time Event
This is it: the final battle against the fierce Ancient Karka on the brand-new Southsun Cove map. Only the combined might of the heroes of Tyria has any hope against a creature this powerful, which means we need you! This once-in-a-lifetime event takes place only on November 18—don’t miss it.

The Lost Shores Screenshots

Southsun Cove

Fractals of the Mist

Temple of the Silent Storm

Patch Details


  • A one-time weekend-long event (Nov 16-18) that permanently changes Tyria.
  • Prelude content up until the point of the event.
  • Free trial event from friend referral program through weekend event (Nov 15-18)
    • Players can invite up to 3 friends to play with them through the referral program.
  • New Level 80 Zone: Southsun Cove.
  • New BETA PvP Map: Temple of the Silent Storm.
    • Conquest Type Map for mass testing before entering tournament rotations.
    • A more "Vertical-type" Map Design.
  • New Level 80 PvE Dungeon: Fractals of the Mists.
  • New Enemy Type Introduced: the Karka.
    • They have a heavily armored shell that players will initially be unable to penetrate. Once players can hurt the karka, damage you inflict will actually knock pieces of their armor off.
  • New Dungeon Monster Condition: Agony.
    • Monster Caused Debuff that does damage based on a % of the players health.
    • Resistance to this stat is built through the new Infusion Upgrade Components, only obtainable from the Mystic Forge and used on Ascended Gear.
    • Currently only present in Fractales of the Mists Dungeon.
  • New Upgrade Component: Infusions.
    • Obtained through special Mystic Forge Recipes.
    • Only useable on special Ascended-quality gear.

New Level 80 Dungeon: Fractals of the Mist

  • Fractals of the Mists is a five player dungeon created from 9 mini-dungeons, each with unique story environments.
    • Each attempt randomly assigns a set of 3 of the mini-dungeons at a time.
    • Players transported to a repair hub after each set before moving on to the next.
    • Each additional set increases difficulty of the dungeon, as well as rewards offered to players.
    • When the dungeon scale is at an even number, players encounter special boss encounters.
  • Loot Tables feature Back Slot Items, New Weapon Sets, New Ascended Armor and more!
  • Dungeon will have additional mini-dungeons added in future patches.
  • "Mega-Boss" Encounter after 3 successfully completed mini-dungeon sets. *unconfirmed
  • Some Monsters in this Dungeon use the Agony Debuff.

New Level 80 Zone: Southsun Cove

  • Becomes available during the Weekend Event on November 17, 2012 at 12pm PST (20:00 GMT).
  • An island located south of Lion's Arch in the Sea of Sorrows.
  • Features New Crafting and Gathering Resources for New Crafting Recipes.
  • Home of the Karka-type enemies.
  • During the weekend event only, players will be scaled up through the upscaling system to allow for all levels of players to experience the new content.

New sPvP Map: Temple of the Silent Storm

  • Conquest Type PvP Map not included in tournament rotations.
  • Vertical Style Map layout with a Kodan iceberg setting.
  • Players will encounter buffs in Dojos that affect the player, team or map.
    • Meditation points allow for buffs, including one that resets capture points.
  • Features killable Boss.


  • New Armor Tier: Ascended.
    • Stats slightly higher than Exotics.
    • Ascended Gear allows for upgrades through Infusion.
      • Allows for players to to tackle new challenges introduced now and through the future for this dungeon as it's expanded.
      • Infusion upgrades will be used to make your character more powerful.
  • Currently, Only Armor tier to have Infusion Upgrade Slots.
  • Players obtain Ascended-quality gear through the Fractales of the Mists dungeon.
  • In the Lost Shores Update players can obtain Ascended quality Rings and Back-slot Equipment.
    • Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon.
    • Items worn on the back can be acquired through special Mystic Forge recipes.


  • New Crafting and Gathering Resources.
  • 200 New Crafting Recipes Available.

Black Lion Trading Company

  • New Item Skins added for purchase through Gems.
  • New Event Items added for purchase through Gems.
  • New Mini-Pets added for purchase through Gems.

Event Schedule

  • November 15, 9am PST (17:00 GMT)
    • Free Trial period through friend referral program begins.
    • Players can invite up to 3 friends to play with them through the referral program.
  • November 16, 12pm PST (20:00 GMT)
    • Defend Lion's Arch against the Karka Event.
  • November 17, 12pm PST (20:00 GMT)
    • Retake Lion's Arch from the invulnerable Karka.
    • Discover a brand new map – Southsun Cove, an island located in the Sea of Sorrows.
  • November 18, 12pm PST (20:00 GMT)
    • An Epic multi-hour one-time event - "Battle the Ancient Karka" in Southsun Cove.

Linsey Murdock on the new Tier of Gear

Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on.

As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.

We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.

New Condition: Agony

In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.

This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.

New Upgrades: Infusions

Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.

There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.

For now, Infusions slots can only be found in gear of a new rarity type: Ascended.

New Rarity Type: Ascended

In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.

Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.

The Future of Items Progression

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

I hope you are all as excited about these new items as I am!

Soruces: Guild Wars 2 Official Site, Guild Wars 2 Official Wiki, Various unofficial GW2 News Posts

  • Devourerofmemes, TriabewarG, and 76 others like this

#4159 PvE/WvW Calculator Update

Posted by Devourerofmemes on 29 April 2013 - 05:32 AM

List of features:
  • PvE/WvW mode has been added.
  • All in game icons used for exotic PvE weapon stat sets, exotic armor sets, ascended/exotic trinkets, exotic/rare runes, exotic sigils, exotic jewels, rare crests, rare orbs and basic/fine infusions.
  • (Infused) option for back and rings.
  • All lvl 80 food and utility nourishments.
  • Active boons section supporting up to 25 might stacks, fury, protection, regeneration, retaliation, swiftness and vigor.
  • 9 tiers for WvW bonuses energetic, scavenger, robust, wisdom, and medic.
  • The magic find, karma, gold from monsters, experience from kills and agony resistance attributes now display in PvE/WvW mode.
  • Racial skills are now blocked in PvP mode.
  • Support for the difference between PvP, PvE and WvW versions of skills, traits and conditions.
  • Copy selected upgrade, rune and armor set button for quick entry
  • Single click 30 point trait entry.
  • Boons and conditions update in skill tooltips based on traits.
  • All previously created build links are still valid.

let us know your feedback!

  • Illurion, Jano, TimeBomb and 76 others like this

#22227 Intothemists - Ep. 7 - Advanced Elementalist

Posted by Lethe on 19 July 2014 - 05:26 PM

The Lethe and "Little Lootbag" talk about advanced Elementalist game play. Included is thorough knowledge of staff fighting in teams for wvw, what to do when focused, and Dagger Dagger ele gameplay. This is an extremely in depth and thorough discussion and is very well worth the time!

#5934 Integration of New Features May Cause Server Lag

Posted by Devourerofmemes on 11 July 2013 - 09:30 PM

As we're preparing to launch new features for the community, users may experience some server lag while using the site. This will be a temporary issue while we work on integrating the new features! We apologize for any inconvenience this may cause.

Update: Lag Problem Solved! Let us know if you have anymore issues.

#5760 Guild Wars 2 Server Stomp Ep 7 - Team SupCutie vs Blu's Team

Posted by Devourerofmemes on 03 July 2013 - 04:32 AM

In this week's Server Stomp, Absolute Legend's SupCutie takes on caster Blu in a best of 5 casted by Shawn Buell and Sireph.

  • Android, Detlolleavy, PatrickEi and 75 others like this

#556 Now Live and Online

Posted by Jano on 17 October 2012 - 09:21 PM

It's been a long journey but ITM is finally open to the public! Thank you to everyone who helped work on our BETA testing of the character calculator. It's been fun and a lot of work and the community response has been amazing. We're working hard to make ITM the go-to-place for all types of members of the Guild Wars 2 Community, and especially the sPvP scene. Even though ArenaNet has yet to launch the full push for sPvP as an esport, we're going to help foster the community to support it.

sPvP players can come here to share their insight through guides, screenshots, videos, livestreams and article in general about PvP on forums. Articles that are well written can also be featured on our site as a featured article, if the author wants it.

We're working hard to expand the site, even now. This is just the start, and if you have suggestions we have a forum section for that too. If you come across anything that might have been overlooked in our pre-launch process, please let us know and we'll get on it to fix it.

Thank you for all of the support and we hope you all enjoy the product we've worked tirelessly to create!


#4438 SOAC/ Tournament Event - Thursday May 9th

Posted by Devourerofmemes on 08 May 2013 - 07:52 PM

Here are the details for the upcoming NA Profession Tournament.

Time: Thursday 5:30PM PST/GMT-8 and Saturday 10AM PST/GMT-8

Strutcture: Teams of 5 of each profession will square off in a best of 3 matchups, except for the championship and semi finals which will be best of 5, with the winners moving up the bracket and the losers moving on to regular tournament queues and consolation brackets. There are two parts to this event. The Tournament Bracket called the Top Profession Tournament and the regular Torunament queueing.

Custom Arenas: SOAC Tournament Arena and tehMaker’s Arena (we are in the processes of trying to locate a third arena for consolation games and guys who want to practice during the event)

Arena Settings: 15 Min Matches, 500 top score, Individual Respawn, Ready button must be clicked, No Locked skills or Gear (this may change) 10 second respawn timer (discussing), No Spirit Watch or Raid on the Capricorn. The Three matches will be held in Kylo, Forest, and Temple. Legacy and Spirit watch may be added into the final best of 5 if needed. 5 players per team plus shoutcasters Spectatos will be allowed, but encouraged to go to the shoutcasting views.

Teams: We will be taking teams of 5 of each profession chosen off the signup sheet.

Bracketing: We use to put together the seating. (our other way to go is to have them all play each other once and the team with the most wins gets first seating, but the length of time that would take is too much)
There were 8 items in your list. Here they are in random order:
Timestamp: 2013-05-07 21:46:09 UTC
SOAC Bracket
1)Thieves vs 8) Elementalists
3)Guardians vs 6) Mesmers
tehMaker Bracket
2) Warriors vs 7) Necromancers
4) Engineers vs 5) Rangers
Winners of each will face each section will face each other in the semifinal. The losers of each match will face each other in a consolation game. The winners of each semifinal best of five will face off on the championship game in SOAC Arena

All Consolation games will be played and finished before the championship game, giving the Championship teams time to figure out how they want to face the other team, and to setup for the showdown.

EX. Losers of 2 vs 7 and 4 vs 5 will play each other in their respective Arena’s before the Winners match up in a best of 3. The winners of 2vs7 and 4 vs 5 will face each other then in the semifinals. The losers of that semifinals will then play each other in the tehmaker arena in a best of 3 the winners will face off the championship game using SOAC Arena.

Championship Award: Champions will head to LA or the Mists in Tarnished Coast after the event for a live stream interview with Bas and Daemon on Thursday, and with Bhawb and Daemon on Saturday on
(We are still in discussions as to whether any prize outside of just meeting and talking with them. If anyone wants to donate a prize I wouldn’t say no)


Thursday: Daemonlasher and Jumper; Android and Fox

Saturday: Daemonlasher and Jumper; Grouch and Blu